Believe. Act. Achieve! - dcr Blogs dot Com
Motivating readers to believe, act, and achieve by looking at life with wit, wisdom, and engaging creativity
The Audacity of Selection
Yesterday, I mentioned trying to fit working on my stories into my schedule–just setting aside so much time each day to work on that.
It’s easier than it sounds!
I’ll briefly go over the story selections mentioned the other day and hopefully show you why it’s so difficult to pick one.
Story #2 “family search”: This one is actually kind of fun. Each “chapter” ends on a cliffhanger of sorts. My initial idea was to make a serialized story, but then I just got so wrapped up in it that it really needs to be novel length. At one point, I thought I could get two novels out of it, but the first novel would end on a cliffhanger, and I’m not sure many readers appreciate that, so it’s probably best just to make it one novel. This story is a little time-sensitive. I started writing it in 2004, and it’s supposed to take place in 2012.
Story #5 “old conflict new era”: This is actually two stories. In developing the main story, a backstory developed out of it. Now, I could do the main story first, and then do the backstory as a prequel, but I think it makes more sense to start with the prequel first! Otherwise, you know what happens which, in and of itself isn’t necessarily a big deal, as you don’t know how it happens, but, in this case, I think it works best just to not know what happens beforehand. I started this story in 2000 (maybe earlier, but 2000 are the oldest notes I have handy) and some of the things I have in the story have actually happened to an extent in either real life or movies/TV. (And, by the same token, some real life events have helped shape the story too.) So, by the time I finish this, it may look like I copied other ideas, when that’s not actually the case. Yesterday, I also did some 3D modeling for the ship that appears in the story. (It’s easier for me to write sometimes if I can actually see what I’m writing about. I can sometimes see it in my head, but if I can get that onscreen, so much the better.) I had a design for the ship that I did in Adobe Illustrator back in 2000, which are just 2D of course, so I did some work to make 3D models of it. I have one part modeled, and did a test render, and it looks pretty wicked cool.
Story #3 “eclectic explorers”: I think I started this one in 2005 (don’t have my notes handy). It started out being a lot simpler than it has turned out to be. But, once I got into it, I started developing a backstory, an overall plot, all the characters, etc. This was going to be a group project, where other writers would write “episodes” in the story series. The main holdups on this project have been (a) me finishing the initial story to get things moving and (b) having enough funds to pay the writers. And, with the economy in the toilet, (b) is pretty much a stalling point.
So, really, I guess it comes down to Story #2 or Story #5. The logical choice would be Story #2. It’s more time-sensitive and I also have more writing done on it. (10,554 words versus 2,907 words.) Plus, Story #5 has this plot hole I haven’t figured out a way to fix yet. (I need a certain character to live, yet there isn’t a strong enough reason for the villains to let him live and, if he escapes, that pretty much spoils the villains’ plans.)
Yet, Story #5 keeps calling me…
Copyright 2008 Dan C. Rinnert.
Get Google Pay-Per-Click Ads Free!
Internet marketer claims: “I learned an amazing secret very early on that allows me to advertise on TOP Search Engines, but WITHOUT spending any money on pay-per-clicks!”

|